Shaded Dash
RenderMan Stylized Looks Presets | Shaded Dash
This style uses a series of short, dashed lines to create both outlines and shading, reminiscent of traditional etching techniques. The varying lengths and densities of the dashes create a sense of texture and depth, offering a unique, stylized look with a nod to artistic heritage.
1. Scene Setup
The scene setup is composed of a single light source with basic material applied for each object.
2. Material Setup
The PxrManifold arrangement along with the two fractal nodes is the standard setup for all of my stylized shading looks. And they are the standard for all of the artistic presets in this pack. I might add additional nodes such as the bump map to control the PxrStylizedToon output and various fractal or worley nodes to control the line width and line masking depending on the desired look.
For Maya I have created scripts that either plug a PxrManifold2D into an existing PxrStylizedControl or allows me to call out the attribute of PxrStylizedControl or PxrManifold2D from an object as I tweak those controls constantly while developing the looks. You can download these scripts from this github repo.
The shading network is controlled from the PxrStylizedControl node with:
PxrManifold2D as I’ll be driving the mapping of the brushes using the surface UV, and also to fine tune the the frequency of the hatching for individual objects.
A PxrFractal is plugged into the link thickness to vary the line width of our line art.
3. AOVs and LPEs
There are no additional AOVs or LPEs other than the default Stylized Looks.
4. Stylized Layers
The color palette for this style is Beige. So all surface materials share the same color without any difference in value or saturation.
To achieve the shaded illustration look the display filters are composed of the following categories layered in order:
2x PxrStylizedHatching filters produce describe the hatching look
2x PxrStylizedLines filters to produce the desired line-work
These layers are showcased and described below:
0. Beauty Pass
1. PxrStylizedHatching - Dash
2. PxrStylizedHatching - Pencil Texture
3. PxrStylizedLines - Curvature
4. PxrStylizedLines - Texture
Render It Out.
Once all passes are set up, you are prepared to start rendering your childhood illustrations. Happy rendering!
Previous
Next


