A Better Reflection in Softimage XSI
This series will demonstrate how to achieve a realistic reflection that imitates real-life using the node based shading system in Softimage XSI. Usually these techniques are done in compositing by rendering different buffers and compositing them in a compositing app. This training videos will explore how you can achieve the same result inside a DCC app.
The techniques demonstrated here can be applied to any DCC app with a node based shading system.
Part 1 - Intro.
Part 2 - Scene Setup and Basic Concepts of Reflection.
We'll start off with a discussion of the scene setup and some concepts about reflection
Part 3 - Manipulating Textured Reflections.
The next step is to explore how texturing the glossy port of our shading system can achieve greater realisem.
Part 4 - Taking Full Control of Your Reflection Colors.
Learn how to gain complete controler of the reflected colors of your surfaces.
Part 5 - Blending Your Reflections as They Should be.
Learn how to blend your reflections on other surfaces as they do in real-life.
Part 6 - Reflection Based Color.
Next Learn how to use and control the Reflection Based Color that is found in the Architectural system.
Part 7 - Using Architectural Shader Multi Out Node.
We'll explore different shading models instead of using the Lambert shader as a basis for our material.

